Unity3D
C#
Medium Project
Inactive
This project was made for my dissertation for my final year of undergraduate study. My goal was to create a demo of a possible future game with all the key features needed.
Players take it in turns to roll a dice to see how far they travel. On their travels they can collect coins. If they get to a specific space on the board they can exchange their coins for a collectable. Between turns the players must compete in a mini-game which rewards players with coins to help them towards getting the collectable.
GitHub