Shot in the Dark

Unity3D

C#

Medium Project

Closed

This game was produced for a second year module that focused on developing skills using unity. In this module, we were taught more advanced physics for unity and how to deal with memory management.

Players are placed into a dark environment where they must use light from their guns to find the other player, which will also give them away. Players connect using controllers. You can set how many kills to get to in the settings.

GitHub